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Κανονική προβολή Προβολή MARC Προβολή ISBD

Computer Graphics Proceedings of the Annual Conference ACM - SIGGRAPH 2001, August 12-17

Συντελεστής(ές): Τύπος υλικού: ΚείμενοΚείμενοΛεπτομέρειες δημοσίευσης: New York Association for Computing Machinery, Inc. 2001Περιγραφή: 600 p., fig. Cd-Rom, Video TipeISBN:
  • 1 58113 374 X
Θέμα(τα): Ταξινόμηση DDC:
  • 006.6
Ελλιπή περιεχόμενα:
Preface Dedication Papers Sessions, Wednesday 15 August 2001 SIGRAPH 2001 Keynote Address 2001 ACM SIGGRAPH Computer Graphics Achievement Award 2001 ACM SIGGRAPH Steven A. Coons Award 2001 ACM SIGGRAPH Significant New Researcher Award Natural Animation Visual Simulation of Smoke Practical Animation of Liquids Dynamic Real-Time Deformations Using Space & Time Adaptive Sampling Optimization - Based Animation Volumetric and Graphing Techniques A system for Sculpting Digital Characters Feature - Sensitive Surface Extraction From Volume Data Reconstruction and Representation of 3D bjects With Radial Basis Functions Reliable Two - Dimensional Graphing methods for Mathematical Formulae with Two Free Variables Reality - Based Modeling Scanning Rhysical Interaction Behavior of 3D Objects Synthesizing Bidirectional Texture Functions for Real - World Surfaces Image - Based Rendering of Diffuse, Specular and Glossy Surfaces From a Single Image A Signal - Processing Framework for Inverse Rendering Hardware and Hardware Rendering WireGL:A Scalable Graphics System for Clusters Lightning - 2 : A High - Performance Display Subsystem for PC Clusters A User - Programmable Vertex Engine A Real - Time Procedural Shading System for Programmable Graphics Hardware Homomorphic Factorization of BRDFs for High - Performance Rendering Meshes Consistent Mesh Parameterizations Approximate Boolean Operations on Free - From Solids Progressive Compression for Lossless Transmission of Triangle Meshes Topology matching for Fully Automatic Similarity Estimation of 3D Shapes Measurement and Presentation Measuring and predicting Visual Fidelity Perception - Guided Global IIIumination Solution for Animation Rendering Interactive Stereoscopic Display for Three or More Users Rendering Effective Route Maps : Improving Usability Through Generalization Animation and Expression Composable Controllers for Physics - Based Character Animation Automating Gait Animation Expressive Expression Mapping With Ratio Images Expression Cloning Procedural Modeling The Use of Positional Information in the Modeling of Plants Procedural Modeling of Cities Feature - Based Cellular Texturing for Architectural Models Integrating Shape and pattern in Mammalian Models Images and Textures Image Analogies Image Quilting for Texture Synthesis and Transfer Texture Synthesis on Surfaces Texture Synthesis ver Arbitrary Manifold Surfaces Point - Based Rendering and Shadows The Randomized z - Buffer Algorithm : Interactive Rendering of Highly Complex Scenes Surface Splatting Stectral Processing of Point - Sampled Geometry Adaptive Shadow Maps IIIumination & Textures Photo - Realistic Rendering of Knitwear Using the Lumislice A Physically - Based Night Sky Model Texture Mapping Progressive Meshes Constrained Texture Mapping and Rendering Image - Based Modeling and Rendering Unstructured Lumigraph Rendering Image - Based Modeling and Photo Editing Plenoptic Stitching : A Scalable Method for Reconstructing 3D Interactive Walkthroughs Hybrid Stereo Camera : An IBR Approach for Synthesis of Very High Resolution Stereoscopic Image Sequences Hands and Words DAB : Interactive Haptic Painting With 3D Virtual Brushes Project FEELEX : Adding Haptic Surface to Graphics BEAT : The Behavior Expression Animation Toolkit WordsEye : An Automatic Text - to Scene Conversion System The Interaction of Light and Matter An Efficient Representation for Irradiance Environment Maps Applying Appearance Standards to Light Reflection Models A Practical Model For Subsurface Light Transport Polynomial Texture Maps Sound Simulation and Animation Synthesizing Sounds From Physically Based Motion FOLEYAUTMATIC : Physically - Based Sound Effects for Interactive Simulation and Animation Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction An Immersive, Multi - User, Musical Stage Environment Images and Image - Based Techniques Image - Based Motion Blur for Stop Motion Animation A Simple and Efficient Error - Diffusion Algorithm Simulating Decorative Mosaics Real - Time Hatching Committees and Reviewers Exhibitors ACM SIGGRAPH Professional Chapters Author Index Cover Image Credits
Αντίτυπα
Τύπος τεκμηρίου Τρέχουσα βιβλιοθήκη Ταξιθετικός αριθμός Αριθμός αντιτύπου Κατάσταση Ημερομηνία λήξης Ραβδοκώδικας
Μηχανικών Η/Υ και Πληροφορικής 006.6 (Περιήγηση στο ράφι(Άνοιγμα παρακάτω)) 1 Διαθέσιμο

includes bibliography, author index : p. 597

Preface Dedication Papers Sessions, Wednesday 15 August 2001 SIGRAPH 2001 Keynote Address 2001 ACM SIGGRAPH Computer Graphics Achievement Award 2001 ACM SIGGRAPH Steven A. Coons Award 2001 ACM SIGGRAPH Significant New Researcher Award Natural Animation Visual Simulation of Smoke Practical Animation of Liquids Dynamic Real-Time Deformations Using Space & Time Adaptive Sampling Optimization - Based Animation Volumetric and Graphing Techniques A system for Sculpting Digital Characters Feature - Sensitive Surface Extraction From Volume Data Reconstruction and Representation of 3D bjects With Radial Basis Functions Reliable Two - Dimensional Graphing methods for Mathematical Formulae with Two Free Variables Reality - Based Modeling Scanning Rhysical Interaction Behavior of 3D Objects Synthesizing Bidirectional Texture Functions for Real - World Surfaces Image - Based Rendering of Diffuse, Specular and Glossy Surfaces From a Single Image A Signal - Processing Framework for Inverse Rendering Hardware and Hardware Rendering WireGL:A Scalable Graphics System for Clusters Lightning - 2 : A High - Performance Display Subsystem for PC Clusters A User - Programmable Vertex Engine A Real - Time Procedural Shading System for Programmable Graphics Hardware Homomorphic Factorization of BRDFs for High - Performance Rendering Meshes Consistent Mesh Parameterizations Approximate Boolean Operations on Free - From Solids Progressive Compression for Lossless Transmission of Triangle Meshes Topology matching for Fully Automatic Similarity Estimation of 3D Shapes Measurement and Presentation Measuring and predicting Visual Fidelity Perception - Guided Global IIIumination Solution for Animation Rendering Interactive Stereoscopic Display for Three or More Users Rendering Effective Route Maps : Improving Usability Through Generalization Animation and Expression Composable Controllers for Physics - Based Character Animation Automating Gait Animation Expressive Expression Mapping With Ratio Images Expression Cloning Procedural Modeling The Use of Positional Information in the Modeling of Plants Procedural Modeling of Cities Feature - Based Cellular Texturing for Architectural Models Integrating Shape and pattern in Mammalian Models Images and Textures Image Analogies Image Quilting for Texture Synthesis and Transfer Texture Synthesis on Surfaces Texture Synthesis ver Arbitrary Manifold Surfaces Point - Based Rendering and Shadows The Randomized z - Buffer Algorithm : Interactive Rendering of Highly Complex Scenes Surface Splatting Stectral Processing of Point - Sampled Geometry Adaptive Shadow Maps IIIumination & Textures Photo - Realistic Rendering of Knitwear Using the Lumislice A Physically - Based Night Sky Model Texture Mapping Progressive Meshes Constrained Texture Mapping and Rendering Image - Based Modeling and Rendering Unstructured Lumigraph Rendering Image - Based Modeling and Photo Editing Plenoptic Stitching : A Scalable Method for Reconstructing 3D Interactive Walkthroughs Hybrid Stereo Camera : An IBR Approach for Synthesis of Very High Resolution Stereoscopic Image Sequences Hands and Words DAB : Interactive Haptic Painting With 3D Virtual Brushes Project FEELEX : Adding Haptic Surface to Graphics BEAT : The Behavior Expression Animation Toolkit WordsEye : An Automatic Text - to Scene Conversion System The Interaction of Light and Matter An Efficient Representation for Irradiance Environment Maps Applying Appearance Standards to Light Reflection Models A Practical Model For Subsurface Light Transport Polynomial Texture Maps Sound Simulation and Animation Synthesizing Sounds From Physically Based Motion FOLEYAUTMATIC : Physically - Based Sound Effects for Interactive Simulation and Animation Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction An Immersive, Multi - User, Musical Stage Environment Images and Image - Based Techniques Image - Based Motion Blur for Stop Motion Animation A Simple and Efficient Error - Diffusion Algorithm Simulating Decorative Mosaics Real - Time Hatching Committees and Reviewers Exhibitors ACM SIGGRAPH Professional Chapters Author Index Cover Image Credits

Πανεπιστήμιο Πατρών, Βιβλιοθήκη & Κέντρο Πληροφόρησης, 265 04, Πάτρα
Τηλ: 2610969621, Φόρμα επικοινωνίας
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