Computer Graphics (Αριθ. εγγραφής 92657)

Στοιχεία MARC
000 -LEADER
fixed length control field 05258nam a2200289 u 4500
001 - CONTROL NUMBER
control field 10106819
003 - CONTROL NUMBER IDENTIFIER
control field upatras
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20210117204320.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 030313s gre
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1 58113 374 X
040 ## - CATALOGING SOURCE
Original cataloging agency Βιβλιοθήκη ΕΑΙΤΥ
Transcribing agency Βιβλιοθήκη ΕΑΙΤΥ
040 ## - CATALOGING SOURCE
Original cataloging agency XX-XxUND
Transcribing agency Βιβλιοθήκη ΕΑΙΤΥ
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.6
245 10 - TITLE STATEMENT
Title Computer Graphics
Remainder of title Proceedings of the Annual Conference ACM - SIGGRAPH 2001, August 12-17
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc. New York
Name of publisher, distributor, etc. Association for Computing Machinery, Inc.
Date of publication, distribution, etc. 2001
300 ## - PHYSICAL DESCRIPTION
Extent 600 p., fig.
Accompanying material Cd-Rom, Video Tipe
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc includes bibliography, author index : p. 597
505 1# - FORMATTED CONTENTS NOTE
Formatted contents note Preface
-- Dedication
-- Papers Sessions, Wednesday 15 August 2001
-- SIGRAPH 2001 Keynote Address
-- 2001 ACM SIGGRAPH Computer Graphics Achievement Award
-- 2001 ACM SIGGRAPH Steven A. Coons Award
-- 2001 ACM SIGGRAPH Significant New Researcher Award
-- Natural Animation
-- Visual Simulation of Smoke
-- Practical Animation of Liquids
-- Dynamic Real-Time Deformations Using Space & Time Adaptive Sampling
-- Optimization - Based Animation
-- Volumetric and Graphing Techniques
-- A system for Sculpting Digital Characters
-- Feature - Sensitive Surface Extraction From Volume Data
-- Reconstruction and Representation of 3D bjects With Radial Basis Functions
-- Reliable Two - Dimensional Graphing methods for Mathematical Formulae with Two Free Variables
-- Reality - Based Modeling
-- Scanning Rhysical Interaction Behavior of 3D Objects
-- Synthesizing Bidirectional Texture Functions for Real - World Surfaces
-- Image - Based Rendering of Diffuse, Specular and Glossy Surfaces From a Single Image
-- A Signal - Processing Framework for Inverse Rendering
-- Hardware and Hardware Rendering
-- WireGL:A Scalable Graphics System for Clusters
-- Lightning - 2 : A High - Performance Display Subsystem for PC Clusters
-- A User - Programmable Vertex Engine
-- A Real - Time Procedural Shading System for Programmable Graphics Hardware
-- Homomorphic Factorization of BRDFs for High - Performance Rendering
-- Meshes
-- Consistent Mesh Parameterizations
-- Approximate Boolean Operations on Free - From Solids
-- Progressive Compression for Lossless Transmission of Triangle Meshes
-- Topology matching for Fully Automatic Similarity Estimation of 3D Shapes
-- Measurement and Presentation
-- Measuring and predicting Visual Fidelity
-- Perception - Guided Global IIIumination Solution for Animation Rendering
-- Interactive Stereoscopic Display for Three or More Users
-- Rendering Effective Route Maps : Improving Usability Through Generalization
-- Animation and Expression
-- Composable Controllers for Physics - Based Character Animation
-- Automating Gait Animation
-- Expressive Expression Mapping With Ratio Images
-- Expression Cloning
-- Procedural Modeling
-- The Use of Positional Information in the Modeling of Plants
-- Procedural Modeling of Cities
-- Feature - Based Cellular Texturing for Architectural Models
-- Integrating Shape and pattern in Mammalian Models
-- Images and Textures
-- Image Analogies
-- Image Quilting for Texture Synthesis and Transfer
-- Texture Synthesis on Surfaces
-- Texture Synthesis ver Arbitrary Manifold Surfaces
-- Point - Based Rendering and Shadows
-- The Randomized z - Buffer Algorithm : Interactive Rendering of Highly Complex Scenes
-- Surface Splatting
-- Stectral Processing of Point - Sampled Geometry
-- Adaptive Shadow Maps
-- IIIumination & Textures
-- Photo - Realistic Rendering of Knitwear Using the Lumislice
-- A Physically - Based Night Sky Model
-- Texture Mapping Progressive Meshes
-- Constrained Texture Mapping and Rendering
-- Image - Based Modeling and Rendering
-- Unstructured Lumigraph Rendering
-- Image - Based Modeling and Photo Editing
-- Plenoptic Stitching : A Scalable Method for Reconstructing 3D Interactive Walkthroughs
-- Hybrid Stereo Camera : An IBR Approach for Synthesis of Very High Resolution Stereoscopic Image Sequences
-- Hands and Words
-- DAB : Interactive Haptic Painting With 3D Virtual Brushes
-- Project FEELEX : Adding Haptic Surface to Graphics
-- BEAT : The Behavior Expression Animation Toolkit
-- WordsEye : An Automatic Text - to Scene Conversion System
-- The Interaction of Light and Matter
-- An Efficient Representation for Irradiance Environment Maps
-- Applying Appearance Standards to Light Reflection Models
-- A Practical Model For Subsurface Light Transport
-- Polynomial Texture Maps
-- Sound Simulation and Animation
-- Synthesizing Sounds From Physically Based Motion
-- FOLEYAUTMATIC : Physically - Based Sound Effects for Interactive Simulation and Animation
-- Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction
-- An Immersive, Multi - User, Musical Stage Environment
-- Images and Image - Based Techniques
-- Image - Based Motion Blur for Stop Motion Animation
-- A Simple and Efficient Error - Diffusion Algorithm
-- Simulating Decorative Mosaics
-- Real - Time Hatching
-- Committees and Reviewers
-- Exhibitors
-- ACM SIGGRAPH Professional Chapters
-- Author Index
-- Cover Image Credits
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element COMPUTER GRAPHICS
9 (RLIN) 24279
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element ACM
9 (RLIN) 24250
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element SIGGRAPH
9 (RLIN) 24909
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element PROCEEDINGS
9 (RLIN) 24278
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element ΠΡΑΚΤΙΚΑ ΣΥΝΕΔΡΙΩΝ
9 (RLIN) 113060
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element ACM/SIGGRAPH
9 (RLIN) 115713
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
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        Μηχανικών Η/Υ και Πληροφορικής Μηχανικών Η/Υ και Πληροφορικής 24/04/2016   006.6 24/04/2016 1 24/04/2016
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