Στοιχεία MARC
000 -LEADER |
fixed length control field |
05258nam a2200289 u 4500 |
001 - CONTROL NUMBER |
control field |
10106819 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
upatras |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20210117204320.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
030313s gre |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
1 58113 374 X |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
Βιβλιοθήκη ΕΑΙΤΥ |
Transcribing agency |
Βιβλιοθήκη ΕΑΙΤΥ |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
XX-XxUND |
Transcribing agency |
Βιβλιοθήκη ΕΑΙΤΥ |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
006.6 |
245 10 - TITLE STATEMENT |
Title |
Computer Graphics |
Remainder of title |
Proceedings of the Annual Conference ACM - SIGGRAPH 2001, August 12-17 |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc. |
New York |
Name of publisher, distributor, etc. |
Association for Computing Machinery, Inc. |
Date of publication, distribution, etc. |
2001 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
600 p., fig. |
Accompanying material |
Cd-Rom, Video Tipe |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
includes bibliography, author index : p. 597 |
505 1# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Preface |
-- |
Dedication |
-- |
Papers Sessions, Wednesday 15 August 2001 |
-- |
SIGRAPH 2001 Keynote Address |
-- |
2001 ACM SIGGRAPH Computer Graphics Achievement Award |
-- |
2001 ACM SIGGRAPH Steven A. Coons Award |
-- |
2001 ACM SIGGRAPH Significant New Researcher Award |
-- |
Natural Animation |
-- |
Visual Simulation of Smoke |
-- |
Practical Animation of Liquids |
-- |
Dynamic Real-Time Deformations Using Space & Time Adaptive Sampling |
-- |
Optimization - Based Animation |
-- |
Volumetric and Graphing Techniques |
-- |
A system for Sculpting Digital Characters |
-- |
Feature - Sensitive Surface Extraction From Volume Data |
-- |
Reconstruction and Representation of 3D bjects With Radial Basis Functions |
-- |
Reliable Two - Dimensional Graphing methods for Mathematical Formulae with Two Free Variables |
-- |
Reality - Based Modeling |
-- |
Scanning Rhysical Interaction Behavior of 3D Objects |
-- |
Synthesizing Bidirectional Texture Functions for Real - World Surfaces |
-- |
Image - Based Rendering of Diffuse, Specular and Glossy Surfaces From a Single Image |
-- |
A Signal - Processing Framework for Inverse Rendering |
-- |
Hardware and Hardware Rendering |
-- |
WireGL:A Scalable Graphics System for Clusters |
-- |
Lightning - 2 : A High - Performance Display Subsystem for PC Clusters |
-- |
A User - Programmable Vertex Engine |
-- |
A Real - Time Procedural Shading System for Programmable Graphics Hardware |
-- |
Homomorphic Factorization of BRDFs for High - Performance Rendering |
-- |
Meshes |
-- |
Consistent Mesh Parameterizations |
-- |
Approximate Boolean Operations on Free - From Solids |
-- |
Progressive Compression for Lossless Transmission of Triangle Meshes |
-- |
Topology matching for Fully Automatic Similarity Estimation of 3D Shapes |
-- |
Measurement and Presentation |
-- |
Measuring and predicting Visual Fidelity |
-- |
Perception - Guided Global IIIumination Solution for Animation Rendering |
-- |
Interactive Stereoscopic Display for Three or More Users |
-- |
Rendering Effective Route Maps : Improving Usability Through Generalization |
-- |
Animation and Expression |
-- |
Composable Controllers for Physics - Based Character Animation |
-- |
Automating Gait Animation |
-- |
Expressive Expression Mapping With Ratio Images |
-- |
Expression Cloning |
-- |
Procedural Modeling |
-- |
The Use of Positional Information in the Modeling of Plants |
-- |
Procedural Modeling of Cities |
-- |
Feature - Based Cellular Texturing for Architectural Models |
-- |
Integrating Shape and pattern in Mammalian Models |
-- |
Images and Textures |
-- |
Image Analogies |
-- |
Image Quilting for Texture Synthesis and Transfer |
-- |
Texture Synthesis on Surfaces |
-- |
Texture Synthesis ver Arbitrary Manifold Surfaces |
-- |
Point - Based Rendering and Shadows |
-- |
The Randomized z - Buffer Algorithm : Interactive Rendering of Highly Complex Scenes |
-- |
Surface Splatting |
-- |
Stectral Processing of Point - Sampled Geometry |
-- |
Adaptive Shadow Maps |
-- |
IIIumination & Textures |
-- |
Photo - Realistic Rendering of Knitwear Using the Lumislice |
-- |
A Physically - Based Night Sky Model |
-- |
Texture Mapping Progressive Meshes |
-- |
Constrained Texture Mapping and Rendering |
-- |
Image - Based Modeling and Rendering |
-- |
Unstructured Lumigraph Rendering |
-- |
Image - Based Modeling and Photo Editing |
-- |
Plenoptic Stitching : A Scalable Method for Reconstructing 3D Interactive Walkthroughs |
-- |
Hybrid Stereo Camera : An IBR Approach for Synthesis of Very High Resolution Stereoscopic Image Sequences |
-- |
Hands and Words |
-- |
DAB : Interactive Haptic Painting With 3D Virtual Brushes |
-- |
Project FEELEX : Adding Haptic Surface to Graphics |
-- |
BEAT : The Behavior Expression Animation Toolkit |
-- |
WordsEye : An Automatic Text - to Scene Conversion System |
-- |
The Interaction of Light and Matter |
-- |
An Efficient Representation for Irradiance Environment Maps |
-- |
Applying Appearance Standards to Light Reflection Models |
-- |
A Practical Model For Subsurface Light Transport |
-- |
Polynomial Texture Maps |
-- |
Sound Simulation and Animation |
-- |
Synthesizing Sounds From Physically Based Motion |
-- |
FOLEYAUTMATIC : Physically - Based Sound Effects for Interactive Simulation and Animation |
-- |
Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction |
-- |
An Immersive, Multi - User, Musical Stage Environment |
-- |
Images and Image - Based Techniques |
-- |
Image - Based Motion Blur for Stop Motion Animation |
-- |
A Simple and Efficient Error - Diffusion Algorithm |
-- |
Simulating Decorative Mosaics |
-- |
Real - Time Hatching |
-- |
Committees and Reviewers |
-- |
Exhibitors |
-- |
ACM SIGGRAPH Professional Chapters |
-- |
Author Index |
-- |
Cover Image Credits |
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
COMPUTER GRAPHICS |
9 (RLIN) |
24279 |
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
ACM |
9 (RLIN) |
24250 |
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
SIGGRAPH |
9 (RLIN) |
24909 |
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
PROCEEDINGS |
9 (RLIN) |
24278 |
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
ΠΡΑΚΤΙΚΑ ΣΥΝΕΔΡΙΩΝ |
9 (RLIN) |
113060 |
710 2# - ADDED ENTRY--CORPORATE NAME |
Corporate name or jurisdiction name as entry element |
ACM/SIGGRAPH |
9 (RLIN) |
115713 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Dewey Decimal Classification |