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020 _a1 58113 374 X
040 _aΒιβλιοθήκη ΕΑΙΤΥ
_cΒιβλιοθήκη ΕΑΙΤΥ
040 _aXX-XxUND
_cΒιβλιοθήκη ΕΑΙΤΥ
082 0 4 _a006.6
245 1 0 _aComputer Graphics
_bProceedings of the Annual Conference ACM - SIGGRAPH 2001, August 12-17
260 _aNew York
_bAssociation for Computing Machinery, Inc.
_c2001
300 _a600 p., fig.
_eCd-Rom, Video Tipe
504 _aincludes bibliography, author index : p. 597
505 1 _aPreface
_aDedication
_aPapers Sessions, Wednesday 15 August 2001
_aSIGRAPH 2001 Keynote Address
_a2001 ACM SIGGRAPH Computer Graphics Achievement Award
_a2001 ACM SIGGRAPH Steven A. Coons Award
_a2001 ACM SIGGRAPH Significant New Researcher Award
_aNatural Animation
_aVisual Simulation of Smoke
_aPractical Animation of Liquids
_aDynamic Real-Time Deformations Using Space & Time Adaptive Sampling
_aOptimization - Based Animation
_aVolumetric and Graphing Techniques
_aA system for Sculpting Digital Characters
_aFeature - Sensitive Surface Extraction From Volume Data
_aReconstruction and Representation of 3D bjects With Radial Basis Functions
_aReliable Two - Dimensional Graphing methods for Mathematical Formulae with Two Free Variables
_aReality - Based Modeling
_aScanning Rhysical Interaction Behavior of 3D Objects
_aSynthesizing Bidirectional Texture Functions for Real - World Surfaces
_aImage - Based Rendering of Diffuse, Specular and Glossy Surfaces From a Single Image
_aA Signal - Processing Framework for Inverse Rendering
_aHardware and Hardware Rendering
_aWireGL:A Scalable Graphics System for Clusters
_aLightning - 2 : A High - Performance Display Subsystem for PC Clusters
_aA User - Programmable Vertex Engine
_aA Real - Time Procedural Shading System for Programmable Graphics Hardware
_aHomomorphic Factorization of BRDFs for High - Performance Rendering
_aMeshes
_aConsistent Mesh Parameterizations
_aApproximate Boolean Operations on Free - From Solids
_aProgressive Compression for Lossless Transmission of Triangle Meshes
_aTopology matching for Fully Automatic Similarity Estimation of 3D Shapes
_aMeasurement and Presentation
_aMeasuring and predicting Visual Fidelity
_aPerception - Guided Global IIIumination Solution for Animation Rendering
_aInteractive Stereoscopic Display for Three or More Users
_aRendering Effective Route Maps : Improving Usability Through Generalization
_aAnimation and Expression
_aComposable Controllers for Physics - Based Character Animation
_aAutomating Gait Animation
_aExpressive Expression Mapping With Ratio Images
_aExpression Cloning
_aProcedural Modeling
_aThe Use of Positional Information in the Modeling of Plants
_aProcedural Modeling of Cities
_aFeature - Based Cellular Texturing for Architectural Models
_aIntegrating Shape and pattern in Mammalian Models
_aImages and Textures
_aImage Analogies
_aImage Quilting for Texture Synthesis and Transfer
_aTexture Synthesis on Surfaces
_aTexture Synthesis ver Arbitrary Manifold Surfaces
_aPoint - Based Rendering and Shadows
_aThe Randomized z - Buffer Algorithm : Interactive Rendering of Highly Complex Scenes
_aSurface Splatting
_aStectral Processing of Point - Sampled Geometry
_aAdaptive Shadow Maps
_aIIIumination & Textures
_aPhoto - Realistic Rendering of Knitwear Using the Lumislice
_aA Physically - Based Night Sky Model
_aTexture Mapping Progressive Meshes
_aConstrained Texture Mapping and Rendering
_aImage - Based Modeling and Rendering
_aUnstructured Lumigraph Rendering
_aImage - Based Modeling and Photo Editing
_aPlenoptic Stitching : A Scalable Method for Reconstructing 3D Interactive Walkthroughs
_aHybrid Stereo Camera : An IBR Approach for Synthesis of Very High Resolution Stereoscopic Image Sequences
_aHands and Words
_aDAB : Interactive Haptic Painting With 3D Virtual Brushes
_aProject FEELEX : Adding Haptic Surface to Graphics
_aBEAT : The Behavior Expression Animation Toolkit
_aWordsEye : An Automatic Text - to Scene Conversion System
_aThe Interaction of Light and Matter
_aAn Efficient Representation for Irradiance Environment Maps
_aApplying Appearance Standards to Light Reflection Models
_aA Practical Model For Subsurface Light Transport
_aPolynomial Texture Maps
_aSound Simulation and Animation
_aSynthesizing Sounds From Physically Based Motion
_aFOLEYAUTMATIC : Physically - Based Sound Effects for Interactive Simulation and Animation
_aModeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction
_aAn Immersive, Multi - User, Musical Stage Environment
_aImages and Image - Based Techniques
_aImage - Based Motion Blur for Stop Motion Animation
_aA Simple and Efficient Error - Diffusion Algorithm
_aSimulating Decorative Mosaics
_aReal - Time Hatching
_aCommittees and Reviewers
_aExhibitors
_aACM SIGGRAPH Professional Chapters
_aAuthor Index
_aCover Image Credits
650 4 _aCOMPUTER GRAPHICS
_924279
650 4 _aACM
_924250
650 4 _aSIGGRAPH
_924909
650 4 _aPROCEEDINGS
_924278
650 4 _aΠΡΑΚΤΙΚΑ ΣΥΝΕΔΡΙΩΝ
_9113060
710 2 _aACM/SIGGRAPH
_9115713
942 _2ddc
999 _c92657
_d92657